Outcast - A New Beginning
Updated v1.0.5
Updated June 8, 2024 6:50 am (2 years ago)
Outcast - A New Beginning is an open-world action-adventure shooter game where players step into Cutter Slade, ex-Navy SEAL, sporting the same dry wit he had back in the 90s – however, the world around. It stands out for open-world exploration, and focused moment-to-moment design, especially if you enjoy action experiences with a clear identity.
Outcast - A New Beginning overview
20 years after the award-winning action adventure hit, Outcast, pioneered the genre of non-linear open-world games, the long-awaited sequel sees Cutter Slade return to the spectacular alien world of Adelpha. Resurrected by the almighty Yods, he has returned to find the Talans enslaved, the world stripped of its natural resources, and his own past intertwining with the invading robot forces. It's up to him to go on a mission and save the planet again.
The original team behind Outcast 1 has reunited to create this fascinating world, full of dangerous creatures and home to the Talan people – an ancient culture whose fate has become inextricably linked with earth since the events of the first game. You play as Cutter Slade, ex-Navy SEAL, sporting the same dry wit he had back in the 90s – however, the world around him has changed and eventually, so will he.
To save Adelpha, you will …
- use your jetpack to jump, air-dash, glide, and quickly traverse the fantastic in-game open world
- combine dozens of different modules to create your own personal weapon for taking down the robot invaders
- have total control to approach the story at your own pace in this non-linear world
- explore the world without boundaries, discover hidden temples and dangerous wildlife
- get familiar with the Talan culture while helping them free their villages and gain access to ancient Talan powers that use forces of nature to destroy your enemies
- experience a beautiful, hand-crafted world accompanied by an epic soundtrack by Outcast's original composer, Lennie Moore
Will this game run on your PC?
Minimum
- System: Windows 10, 64 Bit
- Processor: Ryzen 3 1300X / Intel Core i3-7530K
- Memory: 8 GB RAM
- Graphics: GeForce GTX 980 Ti / Radeon RX 5600 XT
- DirectX: Version 11
- Storage: 40 GB available space
- Requires a 64-bit processor and operating system
Recommended
- System: Windows 10, 64 Bit
- Processor: Ryzen 5 5600X / Core i5-12400
- Memory: 16 GB RAM
- Graphics: GeForce RTX 2070 Super / Radeon RX 6800 XT
- DirectX: Version 12
- Storage: 40 GB available space
- Additional Notes: SSD recommended
- Requires a 64-bit processor and operating system
Download, Install, and Play
- Click the download button to get the link. You'll be redirected to our link generator.
- Once you're there, you can either copy the link or open it directly.
- Before you begin, make sure you have a supported client installed.
- Download Outcast – A New Beginning v1.0.5 (latest). Wait until it is 100% complete, then locate the files.
- Install the game:
- Run or double-click
setup_********.exe. - If a DLC folder is included, run any
.exefiles inside it as well.
- Run or double-click
- After the installation is complete, launch the game and start playing.
- Enjoyed the game? Consider purchasing it from the official store to support the developers.
Need help?
Check our FAQs for common questions and fixes. If you need additional assistance, you can also visit the official GOG Support Center.
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O2_Win64_Shipping!UPhysicalMaterial::GetPhysicsMaterial() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp:99]
O2_Win64_Shipping!ULandscapeHeightfieldCollisionComponent::CreateCollisionObject() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Landscape\Private\LandscapeCollision.cpp:652]
O2_Win64_Shipping!ULandscapeHeightfieldCollisionComponent::OnCreatePhysicsState() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Landscape\Private\LandscapeCollision.cpp:283]
O2_Win64_Shipping!UActorComponent::CreatePhysicsState() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1481]
O2_Win64_Shipping!UActorComponent::RegisterComponentWithWorld() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1223]
O2_Win64_Shipping!AActor::IncrementalRegisterComponents() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Engine\Private\Actor.cpp:4621]
O2_Win64_Shipping!ULevel::IncrementalUpdateComponents() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Engine\Private\Level.cpp:1130]
O2_Win64_Shipping!UWorld::AddToWorld() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Engine\Private\World.cpp:2572]
O2_Win64_Shipping!ULevelStreaming::UpdateStreamingState() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp:575]
O2_Win64_Shipping!UWorld::UpdateLevelStreaming() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Engine\Private\World.cpp:3519]
O2_Win64_Shipping!UGameViewportClient::Draw() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Engine\Private\GameViewportClient.cpp:1582]
O2_Win64_Shipping!FViewport::Draw() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1617]
O2_Win64_Shipping!UGameEngine::RedrawViewports() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:705]
O2_Win64_Shipping!UGameEngine::Tick() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1936]
O2_Win64_Shipping!FEngineLoop::Tick() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4931]
O2_Win64_Shipping!GuardedMain() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
O2_Win64_Shipping!GuardedMainWrapper() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
O2_Win64_Shipping!LaunchWindowsStartup() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
O2_Win64_Shipping!WinMain() [D:\Workspace\Unreal_Source\Unreal\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
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Game updated to latest version guys please check 😀 have fun!
link missing chaps
aacha waao very god game
aacha